1. The ranking
Rankings come from Fantasy Football Calculator and were last pulled on . We check for new rankings every day from August to January and every week from February to July. If a refresh fails, the page keeps the last good values and shows their date.
- Redraft, PPR: 1QB: average draft position in PPR 12-team mock drafts (109 mock drafts, 2026-09-18 to 2026-09-25). Superflex: 2QB mock drafts (187 mock drafts, 2026-09-08 to 2026-10-08). 28 players, each with a 1QB and a superflex value.
- Redraft, half PPR: 1QB: average draft position in Half-PPR 12-team mock drafts (116 mock drafts, 2026-09-09 to 2026-09-14). Superflex: 2QB mock drafts (187 mock drafts, 2026-09-08 to 2026-10-08). 44 players, each with a 1QB and a superflex value.
- Redraft, standard: 1QB: average draft position in Non-PPR 12-team mock drafts (156 mock drafts, 2026-09-08 to 2026-09-15). Superflex: 2QB mock drafts (187 mock drafts, 2026-09-08 to 2026-10-08). 92 players, each with a 1QB and a superflex value.
Average draft position (ADP) records where players went in mock drafts, not what managers trade for in-season, and it is thin outside the preseason. Treat these numbers as a rough guide, especially for players outside the top 50, and check recent news on injuries and depth charts.
Redraft and dynasty use different rankings, and so do 1QB and superflex leagues. Values are only compared within one ranking: a dynasty value and a redraft value are not on the same scale.
2. From rank to value
Each rank becomes a value on an exponential curve:
value = 10,500 × e−0.0235 × rank
The constants are not ours. They reproduce the published values of DynastyProcess, an open-source fantasy data project, to within rounding across all 398 players in their October 2026 file. The curve falls quickly through the first few rounds and flattens out, which matches how managers price elite players against depth.
| Rank | 1 | 5 | 12 | 24 | 50 | 100 | 150 | 200 |
|---|---|---|---|---|---|---|---|---|
| Curve value | 10,256 | 9,336 | 7,920 | 5,974 | 3,243 | 1,001 | 309 | 96 |
When the ranking source is an average draft position (ADP) list rather than a consensus ranking, we use the same curve on the ADP. That is an assumption we have not measured, so redraft values from ADP are rougher than dynasty values from a ranking.
3. League size
A player your league can't roster has no trade value. The last rosterable rank is teams × roster spots, and its curve value becomes the floor: every value has the floor taken off and is rescaled so the top stays at 10,500. Anything at or below the floor is worth 0.
- 12 teams × 25 spots: last rank 300, floor 9.1. Almost no effect.
- 10 teams × 12 spots: last rank 120, floor 626. Mid-round players lose a lot of value, and anyone ranked 120 or lower is worth 0.
4. Superflex and TE premium
Superflex uses the source's superflex (2QB) ranking instead of the 1QB ranking. We don't multiply quarterback values, because a superflex ranking already reprices every position. If the source has no superflex ranking for a format, superflex is switched off for it.
TE premium adds 10% to a tight end's value for each extra 0.5 points per catch (+0.5 adds 10%, +1 adds 20%). This step is our estimate, not a measured figure. We'll replace it with a TE-premium ranking when the data source offers one.
5. Adding up a side
A plain sum would say two players worth 6,000 beat one worth 10,000. In a real lineup they rarely do. So each side is totalled as a power mean:
side total = (Σ value1.5)1/1.5
Two players worth 6,000 total 9,524, so one player worth 10,000 wins. The exponent 1.5 is our choice, set so a clear star beats two good starters. It does not know your roster, so it can't tell whether you have room for the extra player.
6. The verdict and the balancing suggestion
The difference is the gap between the totals as a share of the larger one. Within 5% we call the trade fair; that threshold is also our choice, since values carry a few percent of noise. Beyond it, the larger side wins.
To even a trade, the lighter side needs to add (largerp − smallerp)1/p of value. For totals of 9,000 and 6,000 that is 5,329, and adding a player worth exactly that makes the sides equal. The calculator suggests the ranked player closest to that number.
What the values don't include
- Injuries, suspensions, bye weeks and depth chart changes, except as far as the ranking already reflects them.
- Scoring beyond PPR, half PPR and standard: no passing-touchdown or yardage bonuses, and no IDP.
- Your roster. A trade that loses value can still be right if it fills a starting slot.
- The player you might have to cut after a 3-for-1.
How we test it
The formulas live in a separate code package with automated tests. The curve is tested against published DynastyProcess values, and every other step against worked examples, before any change goes live.